[Case study]

[Case study]

Designing a personalised media experience

Designing a personalised media experience

Project

This discovery project, run by BBC Research & Development, explored how the BBC could offer a more personalised experience for people watching or listening to their content. Our team mapped out what information should be considered during media experiences and developed specific user scenarios with early UI design proposals.


The R&D discovery work successfully established a solid architectural framework, a broad understanding of user needs, and a core design approach for personalisation. This project helped secure funding to implement our ideas into actual BBC products, with a successful handover to UX colleagues in iPlayer and Sounds. They can now approach personalisation in a future-proof and holistic way.

This discovery project, run by BBC Research & Development, explored how the BBC could offer a more personalised experience for people watching or listening to their content. Our team mapped out what information should be considered during media experiences and developed specific user scenarios with early UI design proposals.


The R&D discovery work successfully established a solid architectural framework, a broad understanding of user needs, and a core design approach for personalisation. This project helped secure funding to implement our ideas into actual BBC products, with a successful handover to UX colleagues in iPlayer and Sounds. They can now approach personalisation in a future-proof and holistic way.

My role

As part of the BBC's 80/20 Career Development Scheme, I worked with the Research and Development team on this project. My role focused on:


Designing and developing "supporting content" for both on-demand and live TV


Collaborating with the UX principle to map out and finalise key content categories


Developing and prototyping new media player features to demonstrate how additional content could enrich the viewer's experience

Time

June to August, 2024

Project highlights

Personalisation can mean either different content for different viewers, or the same content experienced differently – for example, one person watching uninterrupted while another needs to pause frequently.

Personalisation can mean either different content for different viewers, or the same content experienced differently – for example, one person watching uninterrupted while another needs to pause frequently.

Information overview

Through user research and stakeholder discussions, we established a hierarchy of information based on viewer needs and technical feasibility.

Plot & Characters

for fictional content only

Cast & production

for all content

Static content aka “Extras”

Small, bite-sized content attached to a specific timepoint that’s not tied to the scrub-bar

Synchronised content aka “Views”

display when you are playing media, optional but relevant to specific moments

Key features

Projecting these information into the current media player ecosystem, here are some features we developed.

[01]

Plot & Characters

This content category enhances the viewer's experience by providing detailed information about the storyline and characters in fictional content. It can include: Plot recap, Characters infomation to remind you what they are, Dialogue/Lyrics, Fictional Locations like Hogwarts, Mordor etc..

Fictional content example

[02]

Cast & production

This content gives viewers a closer look at the talent and craftsmanship behind the production, enhancing their appreciation for the work. This can include:

Music in the Scene


Details about the music featured in specific scenes, adding context to the mood or atmosphere.

Actors & What They're Famous For


Information about key cast members, such as Gary Lineker, known for Match of The Day, and their notable roles.

Director & Notable Talent


Highlighting key figures behind the camera, including the director and other essential crew members.

Filming Location


Information about real-world locations used in filming, such as Scotland or Croatia, offering insight into the production’s setting.

Live event example

[03]

Extras

Small, bite-sized content attached to a specific timepoints that’s not tied to the scrub-bar.

These extras enrich the viewing experience, offering more interactive, behind-the-scenes, and contextual content that deepens audience engagement.

Photo gallery & graphic

Behind-the-Scenes Galleries: Exclusive glimpses into the production process with images and videos.


Static graphics: like election result visuals or 3D objects

Participation

Comments and emoji reactions

Participation (Interactive polls)

Single option poll

Participation (Interactive polls)

Multiple options poll

Participation

Send to phone

[04]

Multi-View

This feature empowers viewers to personalise their viewing experience during live events:

Multiple camera angle options for sports and performances

User-controlled perspective switching

Picture in picture

View 1

Side by side

View 2

Challenges & Approach

[01]

Understanding the Wider Context

Understanding the Wider Context

When I joined the project, there was already some early discovery work and concept mapping for visual features. However, these ideas lacked coherent structure and clear purpose.


Therefore, I initiated rapid ideation sessions with our UX team to expand our thinking. We researched features from leading media platforms to help us understand where to start designing supportive content for media.

Amazon prime's X-Ray feature

FIFA football's interactive viewing experience

F1's multi-camera viewing options

Spotify’s video podcast

[02]

Navigating a Complex Media Ecosystem

Navigating a Complex Media Ecosystem

The BBC has multiple platforms and various content types, making it challenging to create a unified approach to personalisation. We needed to understand what information appears in current BBC experiences and what unique content could be surfaced to our audience at the right time.


To make ensure our framework would satisfy the needs of various BBC teams with different priorities, we worked with other UXers from Live, Media, iPlayer, and Sounds to understand their current position on improving media playback and how our flexible media approach would work for them.

Live

Media

iPlayer

R&D

Sounds

[03]

Identify key stakeholders

Identify key stakeholders

To ensure the project runs smoothly and effectively demonstrates its value, we conducted stakeholder mapping based on the information available. This helped us understand how to engage with different roles at various stages and allowed us to pitch the project at the right time, with the right information.

[04]

Balancing Innovation with Technical Feasibility

Balancing Innovation with Technical Feasibility

We faced the challenge of creating innovative features while ensuring they could be implemented within BBC's existing technical infrastructure. Rather than reimagining the entire media player experience, we built upon existing patterns to ensure our concepts would be immediately understandable and technically viable.

current player UI

Project outcome

Bridging discovery and Product Development

Bridging discovery and Product Development

Transitioning from a research project to product implementation presented challenges in maintaining the integrity of our vision while accommodating practical constraints. We created documentation and prototypes to effectively communicate our framework to product teams, helping them understand not just what we designed but why.


Earlier this year, with funding secured, the project was transferred to the product area. The iPlayer team picked up our work, and we conducted a proper handover workshop. Our approach proved successful, with the Sounds team adopting features like 'jump to' and the 'extras' concept for their proof of concept testing. This means BBC audiences will soon see interesting features explored through our framework, enhancing their media consumption across BBC platforms.

Key Learnings

Working within established design patterns while introducing innovation creates more readily adoptable solutions

Cross-team collaboration is essential for framework projects that span multiple products

Balancing information density with usability is critical for supplementary content that shouldn't distract from the primary viewing experience

Designing for the constraints of TV remote navigation forces clearer, more focused interface solutions